Objective Based Laser Tag with Player-Sense Technology

Project Members: Jonathon Jellison, Josh Seelye, Sean Morris
Project Advisor: Dr. Aleksander Malinowski





Abstract

Laser tag is a game that simulates combat for the goal of eliminating enemy players and
complete objectives. In its current state of the art its comercial implementation involves infrared
(IR) emitters and receivers. “Bullets” of IR light are sent when a player presses their trigger in
the hopes of hitting their opponents IR sensors located on either a wearable vest, hat. If the
“Elimination” protocol was sent and is successfully recognized by the receiving player, a “hit”
command is then acknowledged. When an elimination protocol is received by a vest, that
player’s vest will turn off for an amount of time X until they respawn. Within each fired protocol,
the ID of the player who fired the “eliminate” command is received and saved by the hit player
until the end of the game when the guns are plugged into the main system.Their recorded data
from the game is then uploaded for the end-of-game stats. Each Laser Tag system also has RGB
LEDs and a speaker to allow for the player to know when they are hit with an “eliminate”
protocol. Currently, this is how most Laser Tag systems work, and there are no systems that
record and communicate data with players in real-time.



Deliverables